﻿





using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Serialization.Script
{
    public class LevelScript
    {
        private List<ScriptedEvent> events;

	    public List<ScriptedEvent> getPendingEvents(GameTime time)
	    {
            return new List<ScriptedEvent>(); //STUBBBBB FIX THAT SHIT!!!
	    }

	    public LevelScript(List<ScriptedEvent> events)
	    {
	    }

    }
}

